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GENERAL INFORMATION
Time Limits -
Time limit for Cheer Routine - 2 minutes and 30 seconds. Timing and judging will begin at the first routine squad movement or with the first note of music. Timing will end with the last note of music or with the ending routine pose.
Squad entry/exit -
Each squad will have 20 seconds to enter
the competitive area (after being introduced) and
get set for their routine. Each squad will have 15 seconds
to exit the competitive area after completion of their
routine. Entry and Exit will not be considered part
of the 2 1/2 min. routine time limit. Failure
to get on and get off within these time constraints will result
in a 5 point deduction for each infraction.
Spring Floor -
The performance floor will be a 42'(deep)
x 54'(wide) spring floor. There are no deductions for
stepping off the spring floor. However, landing tumbling
skills off the floor will be penalized. All tumbling
passes must begin on the spring floor. Running
onto the spring floor is prohibited and will result in a deduction.
Team Requirements -
Each Team must have at least five members and dress in matching attire, appropriate for competition.
Each Team must submit a signed medical release and waiver for each participant...prior to the competition.
Each Team must provide ONE Coach/Representative to run their squad's music. This person is required to stay at the sound table for the entire performance.
Each Team is required to follow all of American Cheer-Star, Inc.'s Safety Rules & Regulations.
Props -
Props that are allowed - Megaphones, Signs,
Banners, Flags, and Poms. Props with poles or similar
support apparatus may not be used in stunts or tumbling.
All props must be discarded in a safe manner....throwing a
hard sign across the floor would be illegal.
Cross-Competing -
Squad members may compete in more than one division.
However, they must follow and abide to all rules and restrictions
that pertain to each division. Each participant that
competes in more than one division, MUST pay an additional
entry fee for each division in which they compete.
A substitution due to injury must be approved by American Cheer-Star, Inc.
Music -
Please bring two copies of your music....CD
is preferred, but a cassette tape backup is also recommended.
Keep in mind that some home-burned CD's do not play well in
everyone's player. We will have two players available
plus a cassette player.
CHEER GUIDELINES -
All routines must have a musical/dance segment and a cheer/chant/sideline segment. All cheers must have two lines. If a chant or sideline is used, it must be repeated at least once. You do not have to stop your music for any part of your routine.
Pyramids, partner stunting, and basket tosses are permitted. Make sure you follow your division restrictions.
All pyramids and partner stunts are limited to two persons high. Make sure you follow your division restrictions.
Tumbling and Jumps are permitted. Make
sure you follow your division restrictions.
Springboards, mini-tramps or any rebounding apparatus is not allowed.
SAFETY RULES
Drops (knee, seat, thigh, front, back, and split drops) from a jump, stand or inverted position are prohibited unless the majority of the weight is first borne on the hands/feet, which breaks the impact of the drop.Soft-soled tennis shoes must be worn while competing; no jazz shoes and/or boots will be allowed.
Jewelry of any kind is prohibited. This includes earrings, nose, tongue and belly button rings, necklaces and pins on uniforms. Jewelry must be removed and may not be covered or taped over.
TUMBLING/AERIAL SKILLS -
All SALTOS must land feet first.
Knee tumbling is prohibited.
Flips that land on the seat (flippies/suicides) are prohibited.
Punch dive rolls are prohibited.
Tumbling over/under a prop or person is prohibited. Forward roll over a sign is permissible.
Tumbling with a prop is prohibited.
Partner tumbling is prohibited.
Toe toss flips are prohibited.
Spotted or assisted tumbling is prohibited.
Any double rotating flip is prohibited.
Double twisting is allowed in the appropriate division.
STUNTS/PYRAMIDS
All stunts and/or pyramids are limited to two persons high. Any partner must receive primary support from a base(s) who is in direct, weight-bearing contact with the performing surface.
A spotter is required for all extended above two high. A spotter must be in the proper position to prevent injuries and does not have to be in direct contact with the stunt. A spotter’s torso cannot be under a stunt.A person is not considered a spotter if the hand position includes:• Grabbing the hand(s) of the base(s) beneath the top person’s foot or• Grabbing the sole of the foot of the partner (exception: a spotter may grab the sole of the foot as long as the other hand is on the ankle).
Single based extended stunts are allowed if the top person is centered directly over the base. The spotter must be positioned (either to the side or directly behind the stunt) to protect the head/shoulders of the top person.
Single based stunts (extended and non-extended stunts) when cradled must have a spotter at the head and shoulder area of the partner (exception: cradle from chair or torch). Multi-based stunts dismounting to cradle must have 2 catchers and a separate spotter at the head and shoulder area of the partner.Physical contact must be maintained between the top person and the base(s) during a stunt. Exceptions: a.) A release from the base(s) is allowed for a pop, sweep, dismount to cradle or dismount directly to the performing floor. b.) Tick tocks are legal. c.) See #6 below. When a stunt involves changing bases, the base may make no more than a half turn (180 degrees) as they take the partner to a new base. The partner must remain in an upright (vertical) position throughout the transition.During a pyramid, minor release of physical contact between the base and the partner in a pyramid transition are allowed ONLY when a.) the partner remains vertical and upright b.) the partner remains in physical contact with other members at the second level, and c.) weight of the partner is not being borne at the second level or on another stunt.When a partner moves to a flat body position (i.e., prone, layout or on side) the stunt must originate from shoulder level or lower and the partner must be caught by at least 4 catchers. Physical contact must be maintained with an original base. If the weight of the partner does not remain within the vertical axis of one stunt, 4 additional stationary catchers who are not original bases are required.The following extended stunts may brace each other: chair, double/triple base dead man lift, double/triple base straddle lift, torch, and extended stunts where both feet of the partner are in contact with a base, such as single and double based extensions and single/double based awesomes.A partner may hold or pass through an inverted position only with direct, weight-bearing support on a base(s) that is in direct contact with the cheering surface. (Suspended basket toss flips and inverted stunts where the partner’s head and neck are at risk of injury are prohibited.) Slight dips (45 degrees or less) while in an inverted position will be allowed only if the bending of the base’s knees in order to transition or dismount the inverted position creates the downward motion.Hanging pyramids are allowed if and only if they are upright and stationary. Each partner at the shoulder stand level must have a continuous spotter and bases must brace the hanging person(s). (No moving or rotating diamond heads.)Partners in a suspended split must have continuous hand to body contact with a base and must be supported on the back thigh. Bases must have constant contact with the performing surface. Single-based split catches are prohibited.No stunt, pyramid, individual, or prop may move through, over or under a stunt or pyramid (example: stunt/person cannot move under an extension prep).Stunts may not pop or sweep dismount to a prone, face down position.Stunts may dismount to a new set of bases if caught in a cradle position by at least 2 catchers with a separate spotter at the head and shoulder area of the partner (physical contact must be maintained with an original base). Catchers and bases must be stationary prior to the initiation of the dismount.Non-extended stunts may dismount a partner directly to the performing surface with one spotter hands-on assisting the landing. Dismounting from extended stunts requires 2 hands-on spotters assisting the landing, including coed and single based stunts.No skills may be performed when dismounting to performing surface without constant hand-to-hand contact with bases. No hip over head rotation is allowed. (Example: cradle back flips are prohibited.)Dismounts involving twisting rotations may not exceed two (2) rotations and must be cradled.Tension drops/tension rolls are prohibited.
Single based double
awesomes are legal provided there is a separate spotter
for each partner in the stunt. In order for this stunt to
be legal, both feet of each partner must be in contact with
the main base. (Note: Single based double liberties and variations are
illegal.)
When dismounting single based double awesomes to a cradle, see #14 above, and if dismounting directly to the cheering surface, see #15 above.
TOSSES
Basket tosses or any type of multi-based toss must be performed from ground level and must land in a cradle position. Partner may not be tossed to another set of bases. Regrabs are NOT permitted. The bases must remain stationary during the toss (No traveling basket tosses).Basket tosses or any types of multi-based toss are limited to a total of four bases tossing the stunt. One base must be behind the partner during the toss and may assist the partner into the stunt. This base counts as one of the tossing bases.No stunt, pyramid, individual or prop may move through or under a toss/pop, and tosses/pops may not be thrown over or through stunts, pyramids, individuals or props.Helicopter tosses are prohibited. (Legal if bases maintain contact with the partner.)Toss to prone or other flat bodied position is prohibited (exception: logrolls are permitted).Toss flips are prohibited.
Tosses involving twisting rotations may not exceed two (2) rotations and must be cradled.
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